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use nalgebra::{Unit, Vector3};
use num_traits::Zero;
use crate::UnitQuat;
#[inline]
pub fn up_vec() -> Unit<Vector3<f32>> {
Vector3::y_axis()
}
#[inline]
pub fn forward_vec() -> Unit<Vector3<f32>> {
-Vector3::z_axis()
}
#[inline]
pub fn right_vec() -> Unit<Vector3<f32>> {
Vector3::x_axis()
}
#[inline]
pub fn look_towards(dir: &Vector3<f32>, up: &Vector3<f32>) -> UnitQuat {
debug_assert!(
approx::relative_ne!(dir.cross(up), Vector3::zero()),
"`dir` and `up` were collinear!",
);
UnitQuat::face_towards(&-dir, up)
}
#[cfg(test)]
mod tests {
use super::*;
use approx::assert_relative_eq;
use nalgebra::Vector3;
use std::f32::consts::FRAC_PI_2;
use super::look_towards;
#[test]
fn check_rotation_builders() {
struct Rotations {
desc: &'static str,
look_towards: UnitQuat,
look_at: UnitQuat,
face_towards: UnitQuat,
axis_angle: UnitQuat,
euler: UnitQuat,
}
let rotations = vec![
Rotations {
desc: "Pitch up 90 degrees",
look_towards: look_towards(&up_vec(), &-forward_vec()),
look_at: UnitQuat::look_at_rh(&-Vector3::y_axis(), &-Vector3::z_axis()),
face_towards: UnitQuat::face_towards(
&-Vector3::y_axis(),
&Vector3::z_axis(),
),
axis_angle: UnitQuat::from_axis_angle(&Vector3::x_axis(), FRAC_PI_2),
euler: UnitQuat::from_euler_angles(FRAC_PI_2, 0., 0.),
},
Rotations {
desc: "Pitch down 90 degrees",
look_towards: look_towards(&-up_vec(), &forward_vec()),
look_at: UnitQuat::look_at_rh(&Vector3::y_axis(), &Vector3::z_axis()),
face_towards: UnitQuat::face_towards(
&Vector3::y_axis(),
&-Vector3::z_axis(),
),
axis_angle: UnitQuat::from_axis_angle(&Vector3::x_axis(), -FRAC_PI_2),
euler: UnitQuat::from_euler_angles(-FRAC_PI_2, 0., 0.),
},
Rotations {
desc: "Yaw right 90 degrees",
look_towards: look_towards(&right_vec(), &up_vec()),
look_at: UnitQuat::look_at_rh(&-Vector3::x_axis(), &Vector3::y_axis()),
face_towards: UnitQuat::face_towards(
&-Vector3::x_axis(),
&Vector3::y_axis(),
),
axis_angle: UnitQuat::from_axis_angle(&Vector3::y_axis(), -FRAC_PI_2),
euler: UnitQuat::from_euler_angles(0., -FRAC_PI_2, 0.),
},
Rotations {
desc: "Yaw left 90 degrees",
look_towards: look_towards(&-right_vec(), &up_vec()),
look_at: UnitQuat::look_at_rh(&Vector3::x_axis(), &Vector3::y_axis()),
face_towards: UnitQuat::face_towards(
&Vector3::x_axis(),
&Vector3::y_axis(),
),
axis_angle: UnitQuat::from_axis_angle(&Vector3::y_axis(), FRAC_PI_2),
euler: UnitQuat::from_euler_angles(0., FRAC_PI_2, 0.),
},
Rotations {
desc: "Roll clockwise 90 degrees",
look_towards: look_towards(&forward_vec(), &right_vec()),
look_at: UnitQuat::look_at_rh(&-Vector3::z_axis(), &-Vector3::x_axis()),
face_towards: UnitQuat::face_towards(
&Vector3::z_axis(),
&Vector3::x_axis(),
),
axis_angle: UnitQuat::from_axis_angle(&Vector3::z_axis(), -FRAC_PI_2),
euler: UnitQuat::from_euler_angles(0., 0., -FRAC_PI_2),
},
Rotations {
desc: "Roll counter-clockwise 90 degrees",
look_towards: look_towards(&forward_vec(), &-right_vec()),
look_at: UnitQuat::look_at_rh(&-Vector3::z_axis(), &Vector3::x_axis()),
face_towards: UnitQuat::face_towards(
&Vector3::z_axis(),
&-Vector3::x_axis(),
),
axis_angle: UnitQuat::from_axis_angle(&Vector3::z_axis(), FRAC_PI_2),
euler: UnitQuat::from_euler_angles(0., 0., FRAC_PI_2),
},
];
for r in rotations {
println!("Checking rotation: {}", r.desc);
for axis in [Vector3::x_axis(), Vector3::y_axis(), Vector3::z_axis()] {
println!("Testing axis: {axis:?}");
assert_relative_eq!(r.axis_angle * axis, r.look_at * axis);
assert_relative_eq!(r.axis_angle * axis, r.euler * axis);
assert_relative_eq!(r.axis_angle * axis, r.face_towards * axis);
assert_relative_eq!(r.axis_angle * axis, r.look_towards * axis);
}
assert_relative_eq!(r.axis_angle.angle_to(&r.look_at), 0.0);
assert_relative_eq!(r.axis_angle.angle_to(&r.euler), 0.0);
assert_relative_eq!(r.axis_angle.angle_to(&r.face_towards), 0.0);
assert_relative_eq!(r.axis_angle.angle_to(&r.look_towards), 0.0);
}
}
}